Crown & PloughPlay

Age of Vikings and Coronations 800

On Christmas Day 800, in St Peter's in Rome, Pope Leo III set an imperial crown on the head of Charles, King of the Franks. More than three hundred years after the fall of Western Rome, the West had an emperor again. But ever since the monastery of Lindisfarne had burned seven years earlier, dragon-headed ships had been coming down from the northern seas.

The shape of the age

Charlemagne's empire stretched from the Pyrenees to the Elbe, yet the king ruled it through counts and bishops and through the sworn retainers who had pledged him their loyalty. Loyalty was rewarded with benefices, grants of land that would become the roots of feudalism. That is why, in this era, the knight's place is taken by the sworn retainer, grants of land are called benefices, and the call to war goes out at the Marchfield assembly in May.

Beyond the empire lay a world less of states than of tribes and chieftains. Scandinavia had the kings of the Danes and the Svear and the petty kings of Vestfold and Hordaland; to the east were Slavic tribal confederations such as the Obotrites and the Veleti, and the Khazar Khaganate on the steppe. Britain was divided among Anglo-Saxon kingdoms such as Wessex, Mercia and Northumbria, and in Iberia the Emirate of Córdoba faced the mountain kingdom of Asturias. The richest realms were still Byzantium in the east and the Abbasid Caliphate in Baghdad.

Great events in the game

How to enjoy this era

Suggested play Born on the coast of Jutland or Norway, sail out each summer to go a-viking, gather silver and win a name as a chieftain. Born in Frankish lands, the classic path is to swear a retainer's oath to a lord and earn a benefice. You can take sides in seven historical currents — The Baptism of the Saxons, the Treaty of Verdun, Dragon Ships on the Seine, Alfred and the Danelaw, The Road to the Greeks, the Lechfeld and 1066 — or start straight from a moment in history with the scenarios Ragnar's Oarsman, The Marshes of Athelney and Companion of the Conqueror.

The map is more finely divided than in any other era, full of tribal lands and petty kingdoms, which makes it a good era for starting on a small patch of land and founding a new realm. At first the Franks hold a great block of Western Europe, but inheritance soon splits it apart, so watch for the cracks.

Major powers

PowerIn the game
Kingdom of the Franks (Carolingian Empire)The giant of Western Europe. After Charlemagne dies, it splits among his grandsons into West, Middle and East Francia.
ByzantiumThe emperor in Constantinople. Facing the Bulgars, the Arabs and the ships of the Rus, it carries on the name of Rome.
Petty kings of the Danes, Svear and NorwayHome of the dragon ships. They gather silver by raiding and trading, and soon take land across the sea.
Anglo-Saxon kingdomsWessex, Mercia, Northumbria. Before the Danish invasions, Wessex binds England into one.
Córdoba and AsturiasThe Islamic state of al-Andalus and the Christian kingdom of the northern mountains. Córdoba becomes a caliphate and then shatters into taifas.
Khazars, Bulgars and the Slavic tribesPowers of the eastern steppe and forest. Between them, the Rus and the Magyars found new states.

Life in the age

Most people lived as serfs or free peasants in small villages carved out of the forest. They owed labour on their lord's land and paid tithes to the church, and almost the only people who could read were monks. In Charlemagne's palace school and in monastic scriptoria, scribes copied the classics and the Bible in a newly spread rounded script, and much of the Latin literature that survives today was saved in this age. Events such as the palace school and the ransomed Gospel book capture this world.

In the north, free men gathered at an assembly called the thing to make law and settle disputes, and feuds were ended by paying blood money or by marriage. The Vikings were traders as well as raiders, and in the markets of Hedeby and Birka Arab silver, Frisian cloth, furs and slaves changed hands. It was a society in which a single mocking verse from a skald could destroy a man's honour, and in which a freed slave might begin a new life by pouring the freedom ale.

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